Thursday, January 21, 2016

Jan 22 Hierarchy and posing

-We going to add hierarchy to our robot model so we can pose him, the idea is that every part of the robot can have a parent, this parent affects the child when its transformed, for example we can have a forearm to be the child of an elbow and the elbow the child of the arm, this way when we rotate the arm the elbow and forearm will follow, when we rotate the elbow only the forearm will follow, etc.
-To link two objects as parent and child first we need to select the child, then holding the shift key we select the object we want to be a parent.
- We then press Ctrl+P and then the click on "Object"
- That is all, now if we move the parent we will move the child as well
- So we can rotate shoulders, knees, etc to pose the robot like this:



-We can do this for all parts, all ending on the torso of the robot, so the foot connects to the lower leg, the lower leg to the knee, the knee to to the upper leg, etc until we get to the torso. We do the same for all limbs as well as the head (hat to head, head to neck, neck to torso)
-At the end the torso can be used to transform the entire robot.

Here is a link to the robot up to this point.

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